Jul 20, 2006, 12:47 PM // 12:47
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#21
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Lion's Arch Merchant
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Quote:
Originally Posted by Vindexus
There are plenty of times where I want to get the pressure off our monks cause they've called that their energy is low and me and the other warrior have sent their's running.
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that is true - what sets GvG apart from the rest of the game formats is that the role of your character has to be totally adaptable, and to pigeon hole into a thought of "this character = this task" is going to lose you matches
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Jul 20, 2006, 02:18 PM // 14:18
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#22
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Academy Page
Join Date: Apr 2006
Guild: Plz Check Your Connection [Err7]
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So damn true.
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Jul 20, 2006, 09:45 PM // 21:45
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#23
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Jungle Guide
Join Date: Feb 2006
Guild: Striking Distance
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Quote:
Originally Posted by Vindexus
I'd have to say that's quite simply very false. There are plenty of times where I want to get the pressure off our monks cause they've called that their energy is low and me and the other warrior have sent their's running.
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Sure it works and is sometimes necessary, but you're losing position on the field through falling back while their monks push up right with you. That's why it's not a 'great choice'.
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Jul 20, 2006, 10:42 PM // 22:42
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#24
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Ascalonian Squire
Join Date: Aug 2005
Guild: Drunken Panda Squad [DPS]
Profession: W/E
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Quote:
Originally Posted by Wasteland Squidget
Incorrect. While warriors usually are target callers, it's absolutely crucial for a team to watch for warrior overextensions and punish them accordingly. DP on a warrior is more damaging than DP on any other target, because it prevents the warrior from playing as aggressively as he needs to. I've seen matches won and lost from a massive morale advantage, simply because one team got a couple kills on a warrior and were able to prevent the other team from getting any more kills.
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My point wasn't that you simply ignore opposing warriors overextending into your back lines. The intention of my statement was that as a target caller a warrior isn't someone you are going to be targeting frequently or camping for a frenzy. There's a difference of sending a warrior back to keep the opposing guild's warriors honest and having them as a spike target. I agree that warriors have to be watched and kept honest as I do that myself when necessary. A lot of the time I'll go back just to shock and/or bull strike a warrior or two and then go spike a monk or soft target with my adrenaline. Everynow and then I will call a spike on a warrior, but usually the good guilds' monks will move with you, putting their warriors in healing range.
In addition with most builds there are some form of warrior hate that gets dished out whether it be wards, blind, snares, blackout, massive hexes, etc. This allows for warriors to be a little more aggressive and have to worry less about having to punish overextending warriors. Obviously everyone has different tactics and strategies for GvG, but my feeling is that in the beginning the best things to do is for warriors to be super aggressive. Eventually one team is going to get overpressured and a guild's warriors have to fallback and I'd rather it be them before me. As long as your guild has adequate warrior hate, it not always entirely necessary for your warriors to constantly going back to fend them off the overextenders, but you should still go back every so often to keep them honest.
Lastly, DP in general affects all profession, but as a warrior I'm not worried about 15% DP terribly. Warriors are meant to be agressive. I've rarely seen a highly DP'ed warrior chilling in teh backlines due to DP like a caster would. Warriors have high armor and can take quite a beating. 15-30% DP isn't going to effect my aggressiveness completely, I'm still going to pressure and push. I just don't frenzy as often and am more careful in picking my spots to overextend.
Last edited by DocHollidae; Jul 20, 2006 at 10:47 PM // 22:47..
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Jul 21, 2006, 12:15 AM // 00:15
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#25
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Wilds Pathfinder
Join Date: Mar 2005
Location: www.talkingtonoobs.com
Guild: Final Dynasty
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Quote:
Originally Posted by Greedy Gus
Sure it works and is sometimes necessary, but you're losing position on the field through falling back while their monks push up right with you. That's why it's not a 'great choice'.
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Very true. You'll lose ground, but if it means that I don't get a full wipe it's worth. Normally what I like to do is send one warrior back and then have the other warrior attempt to keep them from pushing up. Sometimes it works, sometimes it doesn't. It's really a judgement call that's hard to discuss in a text based format.
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Jul 21, 2006, 12:38 AM // 00:38
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#26
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I'm back?
Join Date: Sep 2005
Location: Here.
Guild: Delta Formation [DF]
Profession: W/E
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Vindexus is right, and I should have clarified. Let me try again.
Having your warriors pressuring theirs is a good defensive play, but accept that there is a good chance you'll lose ground. Sending warrior(s) back is usually not a particularly effective way to punish overextension, since you'll lose ground and the overextension has usually past by the time the warrior gets there.
Sound right?
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Jul 24, 2006, 02:18 PM // 14:18
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#27
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Banned
Join Date: Dec 2005
Guild: Il Power Overwhelming Il [HaX]
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If, for whatever crazy reason, you did not want to put a cover stance for frenzy on your bar...bring tiger stance. The double damage is too much, even though warriors in pvp hardly ever get pressured by damage.
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